What Video Games Have to Teach Us About Learning and Literacy

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Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.

Specificaties
ISBN/EAN 9781403984531
Auteur James Paul Gee
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 256
Lengte
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