Artificial Intelligence in Games

Artificial Intelligence in Games voorzijde
Artificial Intelligence in Games achterzijde
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  • Artificial Intelligence in Games achterkant

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

Specificaties
ISBN/EAN 9781032033228
Auteur Paul Roberts
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 302
Lengte
Breedte

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